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Okami from Capcom

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Our Editorial Review
Product Description In Okami, the legendary monster Orochi has come back to life and turned the world into a veritable wasteland. Players become a wolf, an embodiment of the sun god Amaterasu -- the world lies in gamer's hands as they fight ominous beings and reclaim the earth from a curse that plagues it. It is crucial to help Amaterasu make the world a place where all living creatures can dwell once again.
Customer Reviews
Gorgeous game!     Posted 08 March 2007 Everything about this game rocks!!! The soundtrack is beautiful, the premise of the game is amazing, and it is a feast for the eyes. Usually I bug my husband to turn off his games, but I can watch him play this one for hours. In a world of games about stealing cars, war, etc., it's wonderful to be able to find a gem like this out there.
Masterpiece     Posted 02 March 2007 Ironic that as the current generation of games wraps up, the PS2 has finally landed its own epic, Zelda-style adventure.
Zelda: The Wind Waker's toon-shaded graphics, engaging characters and brilliant game design seemed like the interactive version of a Miyazaki animated film. Okami does as well, but its world is rendered in the thick black strokes and pastel colors of an elaborate Japanese brush painting.
This was no arbitrary artistic choice, either - the style plays heavily into the gameplay. Playing as the wolf-god Amaterasu, you wield a variety of weapons and attacks throughout the game (combat is fast, fun and deep, with a huge and creative menagerie of enemies) and then pause the action via the R1 button to use the Celestial Brush.
The screen fades to a monotone, sepia version of the scene, a bushy brush descends onto the page, and then you use the analog stick to paint all manner of brushstrokes, whorls and spirals to create a huge variety of results once you return to active gameplay. Slice enemies in half, direct streams of fire, water, ice and lightning, conjure bombs, the sun or the moon, repair broken bridges and structures, or encircle withered trees to bring them back to verdant, overflowering life. The Celestial Brush is an ingenious gameplay element, with a wealth of applications and uses, and it never gets old.
In fact, nothing in this game gets old, because you are constantly presented with new sights, new abilities and new wonders throughout the epic quest. Topping out at around 50-60 hours (including all sidequests), Okami is at least twice as long as I'd assumed it would be, and features a massive, rich storyline to propel it along. Although the chattered dialogue is annoying at first, I can't see how this game would have been possible otherwise - it's got a staggering amount of cut scenes, and all are extremely well-directed, staged and written. Yes, some of the characters (particularly your companion, Issun) have an odd, 'hip' tone, but translations are extremely well-done, especially for a game of this size.
As a game designer, I'm just amazed at the enormous variety of gameplay packed into this thing - not just the immensely satisfying combat and the arsenal of brush mechanics, but also a treasure trove of fun, clever mini-games, sidequests, puzzles, secrets and a huge variety of collection-based activities (each of them more compelling than the usual "find X of Y" play found in most adventures). Everything is well-tuned, fun, and fits perfectly in the world.
Okami features superior production values to match the brilliant design. Amaterasu's animations are exquisite, especially as you tear across the landscape, watching as flowers and foliage sprout and then fade in your wake. The entire world is alive with all manner of visual effects, from the lush eruptions of blooms whenever you "cure" a cursed area to the elegant black brushstrokes that depict the wind in the sky. The game also features one of the most gorgeous scores I've heard in ages, rivaling that of Final Fantasy X.
Everything in this experience exudes taste and detail and love. Simply put, this game is an absolute masterpiece, and deserves to rank along with the best adventure games ever made, on any platform. 5/5.
Best game in a long time     Posted 28 February 2007 In a world of sequels and rehashed games, Okami is a breath of fresh air.
Okami is one of the best games I've played in a long time. The Japanese art style is fantastic, the music awesome and the gameplay fun. My only small complaint is the game is very easy.
Any gamer that doesn't like Okami should throw his controller in the garbage and quit gaming.
Beautiful, deep, and frustrating.     Posted 22 February 2007 This game is a blast, the graphic style is like almost nothing I've ever seen before, but it is by no means perfect. The stop-start style of battles is distracting, and the fake voices make the game almost so annoying to be unplayable. Other than that, its deep, gorgeous, and etheral, I just would have liked the option to turn those damned blurbings off.
My son loves it     Posted 15 February 2007 I bought this game as a pressent for my 16 year old son. He loves the game and plays it as often as he can
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