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Memoir 44: D-Day & The Liberation Of France from Days of Wonder

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Minimum Age: 9 years
Rating:     
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Our Editorial Review
Product Description A UNIQUE HISTORICAL GAME WHERE PLAYERS FACE OFF IN WWII BATTLES. YOU WILL COMMAND YOUR TROOPS IN BATTLEFIELDS THAT DEFINED HISTORY IN THE 20TH CENTURY. IT REQUIRES STRATEGIC CARD PLAY TIMELY DICE ROLLING AND BATTLE PLANS. 2 PLAYERS 8 AND OLDER
Customer Reviews
Gagawolala Review - A New Classic for 2 Players     Posted 24 June 2008 How to tell if a game is right for most people?
Look see how many expansions it currently has, it will tell you how popular this game is.
I was hesitant about buying this game at the beginning but I found out later this is a MUST BUY for mid to heavy gamers. WHY?
You know, most of the boardgames are designed for multiple players, like 3, 4, 5 or more. More people the merrier. But not every time I can get 3 or 4 or 5 people to my house to play. At least I have not meet so many gamers who are as crazy about games as me.
If you can only get 1 friends to stop by or just 1 of your family members who got nothing else to do, this is the perfect game for 2 of you.
The rules is 10 times easier than Axis and Allies (I still have not figure out how to play Axis and Allies exactly), the game goes between 30 ~ 45 minutes, you get to see how is your opponent's brain is wired (good way to learn about a person), and you will get addicted.
Another success by Days Of Wonder
Memoir 44: Great game, for a gamer.     Posted 17 January 2008 Memoir 44 is a well designed, 2-player game (each player could have a partner but it didn't work out well when we tried it). Everything sent with the game is well made from the instruction brochure which is clearly written, designed and well-printed to the sturdy game board.
Players choose from one of the 16 battles provided and follow the battle-specific instructions. They even recommend which battle would be easiest for those of us who have never played a war game before. Pieces are placed on the game board, where the battles are fought. The board is made up of a number of hexagons and divided into a left flank, center and right flank by two red lines. The battle instructions include what kind of terrain as well as the number of infantry, artillery and armor units the chosen battle has.
While almost everything about this game is done well, the instructions, though well written, need help. I think that's because no one in my family has ever played a war game before; we are first-time users. We found the game a bit confusing since there are a great number of variables and situations that are unexplained and that led to questions that were not answered in the instructions. Make no mistakes, this game can be a little complicated. It's not like trying to understand string theory, but it's not like Monopoly either. This YouTube video is very good to get the general idea about the game http://www.youtube.com/watch?v=QcpngM7MOJQ
These links might also help you decide on this very well designed game. http://www.m44platoon.com/index.php?option=com_content&task=view&id=19&Itemid=40
http://www.boardgamegeek.com/thread/168250
Learn a little history while you play with cool toy soldiers     Posted 25 June 2006
Memoir '44 is a two player (more can play with additional copies) game about WWII ground combat in Europe, simple enough to be played by my six year old (with adult help) yet interesting enough to be enjoyed by those who are used to far more complex military simulations. Fast playing and good looking, it is fun and despite the simplicity, it retains a good historical and simulative flavor.
Memoir '44 uses small plastic figures to represent military units, that fight battles on a cardboard map with a hexagon grid superimposed over it. A deck of colorfuly illustrated cards drives the action, and combat is resolved with some nonstandard dice.
The figures include infantry, armor, artillery and some obstacles like barbed wire. They add a lot of visual oomph to the game, and will capture the imagination of anyone who has played "toy soldiers". The figures can represent squads to regiments or larger units, depending on the scenario being played.
The map is two sided, with one side featuring an invasion beach, and the other European countryside. The maps are customized for each scenario with large cardboad hexagon tiles, so environments from urban to rural can be represented. The map is good looking and practical, with hexes large enough to hold the multiple figures representing the forces involved.
The map is divided in to three zones: Left, right and center. The cards each player recieves allow the player to move and attack in one or all of these zones, adding uncertainty to the game. Attacks are resolved with specially marked six sided dice, and players win the game by inflicting losses on the enemy or taking key points on the map.
Most scenarios can be played in an hour or less, although setting up all those cool figures can take a half hour or so.
Veteran wargamers will find Memoir '44 a refreshingly fast playing and fun light game. It is suitable for players who have never played a wargame before, and anyone capable of grasping "Monopoly" should be OK with learning to play Memoir '44.
There are expansions available that bring this game system to the Eastern front and the Pacific.
My six year old boy enjoys the game, and even my wife will play it. A great game for those with any interest in learning about WWII history, or just seeking a fun, competitive game that is fast playing, often tense and looks really good sitting on your table.
An intro to Wargaming     Posted 27 October 2004 I've been playing hundreds of wargames for over 35 years and this game is one of the best I've come across. My 13-year old daughter likes it too (she beats me regularly), and even my 20-something sons enjoyed playing. Memoir'44 has some subtle but effective wargaming tactics to it in the card play and movement of the units. The terrain pieces determine "kill zones" for units in overwatch and "sanctuaries" for spent units. My daughter caught on very fast and this is a wargame for people that would never play a complicated wargame like "Command Decision", but it still gives the grognard the "feel" of a real wargame. The games play out quickly also for time-contrained individuals. Up to 4 can play with one game, but for 4-6 players on two teams, buy 2 games and put them together for real command and control experiences. The game comes with over a dozen historical scenarios and many more are avaailable on the "Days of Wonder" website. The Memoir '44 website supports additional scenarios, FAQ, and player interaction. Highly Recommended. High replay value. There are many small plastic pieces and cardboard terrain pieces so small children should be monitored (as always).
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