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Magical Starsign from Nintendo

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Our Editorial Review
Product Description Magical Starsign is a fun new adventure that takes you far out into space, where you'll explore different worlds and become their heroes! The students of Will O' Wisp magical academy have a little problem: Their teacher has mysteriously disappeared. After commandeering a handful of rockets to rescue her, they've wound up on a strange (and sometimes scary) adventure through outer space. Now players must rescue both their classmates AND their teacher -- and just maybe the whole solar system while they're at it.
Customer Reviews
Magical Starsign     Posted 18 January 2007 Allthought the game is kinda cartoony the game play value is continueing to grow ive played for 30hrs and still going and i havent even touch the multiplayer yet.
If you like Final Fantasy or other magic games this is the game for you!     Posted 22 November 2006 This game is great. The game battles are the same as final fantasy. I love this game but I don't want to spoil that much so all I can say is you use magic and THE RABBIT IS BEST FOR THE BOOK OF THE COSMOS ONLY. You Must get this game! Lastly Train if you lose train and You get exp. depending on moster level and your level. Level up at 100exp.Upps forgot tell friends to get so you cand do Amigo mode, tag mode and get monster eggs here only. Oh get healers of health and magic points always.And give sugar stars to blue hats to make warps.
Keep Watching the Skies     Posted 08 November 2006 Handheld system RPGs do not typically impress. They are more like the autistic cousins of their console breathren. Due to the constraints of technology, handheld RPG games are smaller and shorter, less customizable, and have less sophisicated story-lines. Magical Starsign is the first RPG I've picked up for the DS and I'm afraid I'm not really impressed. It should give the average player some twenty hours of fun, but its small attempts at originality don't impress me much.
The story of Magical Starsign is old-school (talking throwback to the SNES) in structure. Another story were middle schoolers are the only hope for the galaxy and no one thinks this is odd. A mute mage from Will-O-Wisp Magic Academy teams up with his/her five elementally based friends: a girl, a bunny, a boy with horns, a big lizard, and a robot, to rescue their missing teacher. As the story begins, the children take off in magic rockets and crash-land on each of the five planets in the solar system. Each little segment of the story features the main character rescuing a friend while they do some little quest to get their rocket repaired. Of course, there is a bad guy waiting in the wings to destroy the galaxy, but honestly, you've already heard this story a million times before. It attempts to spice things up with a bit of humor, but the jokes more often miss than hit.
Magical Starsigns one attempt at innovation is its battle system. Since all the characters are mages, magic plays a big part in combat, but so does positioning. Characters can break into two rows. The front row can preform physical attacks and magic and they guard the people in the back from enemy attacks. The back row can only attack and be attacked with magic, but their spells will hit all enemies. Another bit a strategy comes from the astrolog, a map that shows the orbit of the planets in the galaxy. Each planet has an elemental affinity and a pie-wedge on the map. As the planet enters its pie-wedge, all characters, ally and enemy, with the corresponding affinity will get a power boost until the planet rotates out of the area. Tapping a character with the stylus at just the right moment during spell-casting also gives them a power boost.
Magical Starsign is a slow game. Like most RPGs the first forty-minutes are a tedium of tutorials and narrative. Menus during battle are slow. It's full of tons of random encounters. The only real benefit over a console RPG is how the touch screen control affects out of battle movement. Instead of pressing the D-pad, you just tap the screen with the stylus and characters will move in that direction automatically.
Magical Starsign is a decent game, and that's all. With a decent play length, it will provide at least twenty hours of entertainment, but I have no intention of making this rather bland adventure ever again.
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